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Will hardcore mobile gaming become the norm?
Scott Navratil

Given that there are so many people out there who have smartphones constantly at their fingertips, it makes sense that game companies not currently involved in the app market would start creating games that can be played on mobile. Some of the new smartphones have stronger hardware than desktops and have the kind of graphics cards needed to run the games. So far, we haven’t seen a lot of crossover, but Final Fantasy seems to have seen a need for a mobile tie-in for their customers that has been successful in the past and will continue in the future.

About Justice Monsters Five

Final Fantasy VII got the Gold Saucer and Final Fantasy IX got Tetra Master. Now, Final Fantasy XV will have a mini game called Justice Monsters Five to go along with it to be played wherever you are, even if you don’t have access to your full game. According to Gamespot, the app will be available on Android and iOS, and it will be a pinball game. It isn’t clear how this will tie in to the main game or how exactly it will work yet, but it is an additional game that will be available in-game when it launches in September. Final Fantasy XV fans are excited about having another add-on mini game available, especially given that it is a free download.

Mobile gaming market

It is smart for game makers to provide mini game app additions that can be downloaded to smartphones because it gives them another outlet for marketing to their customers and it allows them to have a completely new place to make extra money. There are a few problems with putting a larger role playing game on a mobile device in its entirety. First off, most devices don’t have a ton of extra storage space, which is a problem being solved by current smartphones on the market that offer more storage as well as through cloud computing which means you wouldn’t necessarily need to download much to play it. The second problem is mobile data. Most people wouldn’t want to waste their limited data on gaming, and if they are at home where they have their own WiFi, they would probably rather get set up on their computer or gaming system and play on a larger screen with more accessible controls and better graphics. Though graphics have improved on smartphones, it still isn’t what you are going to get on a 65” 4K television.

The biggest problem, however, is that people use their smartphones in a gaming sense mostly as a quick thing to do here and there when they are in between meetings or waiting in line somewhere. People typically aren’t interested into diving deep into a game, research, or anything really from their smartphone because it is usually quick entertainment at a pit stop. The most successful games are ones that can offer immediate gratification instead of having to spend an hour getting to the next place, which is why ones such as Candy Crush have found so much success. Even when it comes to marketing, information sent through mobile (though it should be available in its entirety) should be quick and easy to understand because that is what people expect when using their smartphone.

 

Source: Gamespot

Chantel Fullilove

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